Introduction and Missable Achievements

Warning: This guide is full of spoilers. Other than this section, or if you get stuck on something, I recommend getting to the end of the game (the Dune Sea Entrance location) before reading through this guide.

No achievements in this game are particularly missable, except for Carillion which is pretty obvious. Two playthroughs are required to get the "Love and Peace" achievement, so you can pick Carillion up on your second playthrough if you want, though you might want the cash from selling it on your pacifist run!

The achievements you need to keep an eye out for, so as to not spend lots of time on them, are:

  • Carillon - Don't get rid of the Golden Pocketwatch you are given at the beginning of the game.
  • The Worst Toilet in the Wasteland... - Every time you encounter some Dung, keep on pushing through. Or, save and reload until you get the achievement when you first encounter it.
  • Cheese Long and Prosper - Don't sell your Hides or Tattered Rags, and you shouldn't have a problem getting this one.

Easy achievements

These achievements you should get without having to think about it.

  • Modern Times - Complete tasks 200 times
    • That's just what mice do.
  • Debris Elegy - Pick up 1000 items off the road
    • No way to avoid this!
  • "Calling You" - Trigger the oasis event
    • This should fire when you encounter this fairly common event.
  • Korobushka - Fill the ship with rooms
    • Easiest to do on the first (smallest) ship, but you'll want to (and probably will) on every ship.
  • Kahliman of the Desert - Expel a mouse into the desert
    • Just grab a mouse, choose Expel. The end (for him). Maybe this has to be done while on a route for the achievement.
  • Fine Selection of Screws, Turrets, Batteries, and Cans - Finish 50 quests
    • You'll want to be doing quests for money and rewards anyway.
  • #Celebrate10000tweets - Listen to the mice
    • This will naturally happen over time, as the mice never shut up.
  • You Hoard Your Cheese. - Craft 20 Natural Cheeses
    • You'll have plenty of Natural Milk after reaching El Dorado, just turn it into cheese (and sell it after the achievement pops)!

Close Encounters - Trigger all random events

This is mostly luck. It took me many, many hours to find the last random event myself (last one for me was the Great Hole).

Some routes between locations have a significantly higher chance of triggering random events, but which ones are event-rich does not necessarily seem the stay consistent across playthroughs, so when you find an event-rich route (triggering events about 50% of the time), just keep going back and forth on it to get the remaining events. It appears any route which has events can contain all possible random event types.

In the late game, Old North to Emerson Crater seems to be event-rich, but upon first encountering it in a new playthrough it seemed to have the same event rate as other routes. I did most of my grinding for events on this route, and found 10 of the 16 events on that route (including the ones I had never encountered before) after I started keeping track, supporting the theory that all events are possible there.

A lot of routes will only contain enemies, or contain nothing at all besides a scripted event (ship upgrades, etc). The early-game routes all contain no enemies and a low chance of a random event. Below is a list of all routes (beyond where you first encounter an enemy) which can contain random events.

Routes with Events

  • South Quarry to Drill Town
  • Cactus Farm to Kukulkan Airport
  • Kukulkan Airport to Artificial Oasis
  • Artificial Oasis to Bank Town
  • Settled Seas Plant to Northern Quarry
  • Northern Quarry to Luta Town
  • Bank Town to Luta Town
  • Emerson Crater to Old North Farm
  • Emerson Crater to Fort Shelter
  • Fort Shelter to Ruinous Refuge
  • Ruinous Refuge to Excavators' camp
  • Excavators' Camp to Garuda Spaceport
  • New Roswell to Garuda Spaceport
  • Dune Sea Entrance to Sandrunner Camp


I'm not sure it's useful to know where I encountered specific, as it seems there is a chance for any event anywhere, but just in case, I'm listing where I found each in the list below:

Random Events List

  1. Russian Monolith - Exchange your mice for small amounts of loot
    • Luta town to Bank Town
    • Old North to Emerson Crater
    • Ruinous Refuge to Fort Shelter
  2. Switch (Riddle hologram) - Answers: Dessert, Gears, -19...
    • Old North to Emerson Crater
    • Ruinous Refuge to Excavators' Camp
    • Cactus Farm to Kukulkan Airport
  3. Crashed Spaceship - gives some loot
    • Old North to Emerson Crater
    • South Quarry to Drill Town
    • Kukulkan Airport to Artificial Oasis
  4. Seed of Hope Human
    • Old North to Emerson Crater
    • Cactus Farm to Kukulkan Airport
  5. Catfight - Winner seems random
    • Old North to Emerson Crater
    • Artificial Oasis to Bank Town
    • Fort Shelter to Emerson Crater
    • Cactus Farm to South Quarry
  6. New Hope - Gain Helper Robot and Scrap Robot
    • Settled Seas Plant to Northern Quarry
    • Old North to Emerson Crater
    • Garuda Spaceport to Excavators' Camp
  7. Statue of Freedom - gain Fuel
    • Old North to Emerson Crater
    • New Roswell to Garuda Spaceport
    • Sandrunner Camp to Dune Sea Entrance
    • Cactus Farm to Kukulkan Airport
  8. Dung Pile - Find: Helper Robot, Insect Spawn, Ray Gun, Canned Food, Shrinker
    • Old North to Emerson Crater
    • Garuda Spaceport to New Roswell
  9. Junk Roller - gain loot
    • Old North to Emerson Crater
    • Excavator's Camp to Garuda Spaceport
  10. Great Hole - gain Fuel Ore
    • Old North to Emerson Crater
    • Excavator's Camp to Garuda Spaceport
  11. Vacant Extraction Plant - gain Fuel
    • Northern Quarry to Luta Town
    • Fort Shelter to Ruinous Refuge
    • Fort Shelter to Emerson Crater
    • Excavators' Camp to Garuda Spaceport
    • Bank Town to Luta Town
  12. A Mole and His Child - Exchange water or cheese for loot
    • Excavator's Camp to Garuda Spaceport
  13. Wandering Oasis - Gain water
    • Bank Town to Artificial Oasis
    • Bank Town to Luta Town
    • Excavator's Camp to Dune Sea Entrance
  14. Deserted Fuel Refinery - gain loot
    • Garuda Spaceport to New Roswell
    • Emerson Crater to Fort Shelter
  15. Gyrocopter - gain Engine
    • Encountered this very early in my game, didn't record where
  16. Mines - damages your ship
    • Cactus Farm to Kukulkan Airport
    • Kukulkan Airport to Artificial Oasis

Cheese Long and Prosper - Getting 128 mice

First off, there is probably no need to ever have this many mice. I found with 64 mice, I had quite a few sitting around doing nothing, so when you want to get this achievement, I recommend saving up enough resources (beds and pillows), then saving your game, building everything, getting the achievement, and then re-loading.

There is a limit of 16 Sleeping Quarters in your ship, and each one can hold a base of 4 mice, plus 4 more with pillows, so that means you must build 16 fully maxed out Sleeping Quarters. This will require a total of 32 beds and 64 pillows. Tattered Rags were the bottleneck for me, but that might have been because I sold off a stack of Hide earlier in the game. This will require a total of 256 Tattered Rags (2 rags per mouse, whether crafting a bed or a pillow).

One More Shot of Tequila - Listen to all rumors in all towns

Pretty straightforward, though it is important to note that some new rumors appear around Kumel Tribe Camp after first beating the game.

The Spryest Hunk of Junk in the Galaxy - Build 4 Engine Rooms

Easy. You'll probably want 6.

I crafted all of my engines, but you can also sometimes get them in encounters (maybe a drop from Sand Pirates, and the Gyrocopter event). You can also extract them from enough Scrap Vehicles, but I prefer to turn those into Field Generators, which are much more costly to build than Engines.

Curiosity Killed the Mouse - Attack with Emperor Bomba

This requires a Gunsmith, fully upgraded, and a Cannon to shoot it with. If you just craft one of them, it's easiest to make sure a mouse fires this piece of ammo if you unload all of your other guns. Make sure to reload them after the achievement pops to defeat your foe, though!

Mostly Harmless? - Enemy Guide

This is a list of all 17 enemies in the game, and where I encountered them. Some are likely found in more places (Desert Bug is probably literally everywhere), but these are places they were certainly found. Which direction you are going along a route does not seem to change what is encountered.

  • Desert Bug
    • Dune Sea Entrance to Excavators' Camp
    • Fort Shelter to Ruinous Refuge
    • New Roswell to Garuda Spaceport
    • Garuda Spaceport to Sandrunner Camp
    • Old North Farm to New Roswell
    • South Quarry to Drill Town
    • Drill Town to Bank Town
    • Bank Town to Luta Town
    • Bank Town to Artificial Oasis
    • Lighthouse City to Cactus Farm
    • Cactus Farm to South Quarry
    • Old North to Emerson Crater
  • Cat Bandit
    • South Quarry to Drill Town
    • Bank Town to Luta Town
  • Tail Rider
    • Fort Shelter to Emerson Crater
    • Summer Supply Depot to Luta Town
    • Dune Sea Entrance to Excavators' Camp
    • Old North to Emerson Crater
  • Shrieker
    • Luta Town to Bank Town
  • Sand Pirate
    • Garuda Spaceport to Sandrunner Camp
    • Sandrunner Camp to Dune Sea Entrance
  • Sandligator
    • Artificial Oasis to Settled Seas Plant
    • Settled Seas Plant to Northern Quarry
    • Northern Quarry to Luta Town
  • Sand Whale
    • Excavators' Camp to Garuda Spaceport
  • Rogue Droid
    • Dune Sea Entrance to Excavators' Camp
    • Excavators' Camp to Ruinous Refuge
    • Ruinous Refuge to Fort Shelter
  • Devil Cat (drops hides)
    • Garuda Spaceport to New Roswell
    • Garuda Spaceport to Excavators' Camp
    • Fort Shelter to New Roswell
    • Sandrunner Camp and Dune Sea Entrance
  • Sand Jaws
    • New Roswell to Fort Shelter
    • Old North Farm to New Roswell
  • Queen Bug
    • Summer Supply Depoy to Emerson Crater
  • Desert Dweller
    • Dune Sea Entrance to El Dorado
  • Winter Bug
    • Ruinous Refuge to Polar Pipeline
    • Polar Pipeline to Sand Whaler Base
    • Sand Whaler Base to Temple of Corpses
    • Temple of Corpses to Space Telescope
  • Droid Prototype (group of 3 is called "White Tri-star")
    • Polar Pipeline to Sand Whaler Base
    • Temple of Corpses to Space Telescope
  • Princess Bug
    • Sand Whaler Base to Temple of Corpses
    • Temple of Corpses to Space Telescope
  • White Devil
    • Temple of Corpses to Sand Whaler Base
    • Sand Whaler Base to Polar Pipeline
    • Ruinous Refuge to Polar Pipeline
  • White Desert Dweller
    • Space Telescope to North Pole

You're Gonna Need a Bigger Boat. - Do not defeat the Desert Dweller

Save your game before crossing to El Dorado, so you can also get You Broke into the Wrong ♥♥♥♥♥♥♥ Rec Room! at the same time.

Have 6 fully upgraded and maintained engines, or a slower ship with plenty of repair kits (60-80 maybe?), disable every job except for the Engin Rooms, and just make a run for it!

You Broke into the Wrong ♥♥♥♥♥♥♥ Rec Room! - Defeat the Desert Dweller

Save your game before crossing to El Dorado, so you can also get You're Gonna Need a Bigger Boat. at the same time.

Have lots of guns and plenty of repair kits, disable *every* job except for the guns. I believe I had around 6 Turrets, but I can't quite remember.

Love & Peace! Love & Peace! - Cross the desert peacefully

A general note: achievements in this game sometimes do not fire until you've returned to the main menu and then selected Continue Game again. When I finally got this particular achievement, it did not fire upon reaching El Dorado, nor after choosing Continue Game, so I drove all the way across the desert in one go (about 15 minutes when you have 6 engines), reached El Dorado a second time, then chose Continue Game yet again, and the achievement finally popped. There's some chance this achievement simply requires you to drive across the desert once or twice after reaching El Dorado (in your fully equipped, but now unarmed ship), though I tried this and it did not pop for me, it might have just been the general weirdness with when this game triggers achievements. That being said, this section of the guide will detail how to cross the desert peacefully starting from scratch on a new game. It's highly recommended that you have completed the game first (and perhaps all of the achievements except for getting all Random Events - you'll be getting plenty of those here).

The major bottleneck for completing the game without killing an enemy is that to make the Computer you need 2 Bug Juice, which only come from Insect Larva. You will need to acquire 1 insect larva from a Desert Dweller Dung event (when you encounter this event, reload from the auto-save and re-attempt it until you get at least an insect larva). Through use of a Lab+Farm+Kitchen, you can grow the one insect larva into as many as you need (only need a couple for the Computer, but you may want to make some Pillows to save space).

Getting this achievement will go through 3 phases where strategy changes depending on the capability of your ship:

  1. Avoid enemies, have lots of repair kids, travel routes with no enemies to get resources. Only travel a route with an enemy to get to a new (safe) area. A single Desert Bug can chew through dozens of repair kits, so be prepared.
  2. When you can add more engines, max them out and now simply run past enemies, taking little damage, running only event-rich routes until you acquire an Insect Larva and plenty of Fuel Ore for your Plants. See the Random Events section of this guide for more info.
  3. (optional) Become self-sufficient (Plants, Farms) and just grind out the final quest sitting in one place.


To finally cross the desert, with 6 upgraded, maintained engines, the Desert Dweller can barely touch you, so, you have no reason to worry about building Shields or stockpiling Repair Kits once you're building Engine Rooms.

While in phase 1, when any encounter greatly taxes your resources, but you still desperately need to scavenge, it can be useful to start traveling, save slightly before half way, and if you are attacked, simply reload and turn around. Or, if you don't like reloading, just keep going 1/3rd of the way and turning around. If you are still in need of encountering a Desert Dweller Dung for the Insect Larva, it can be good to go half way to see if it's an event or not. Remember that what you will encounter is determined as soon as you leave port, but the result of the random encounter (i.e. whether or not you get resources from the event) varies each time you reload and try again.

Traveling on enemy-free routes is a great way to safely gain resources. Here are some safe routes and notes on what they're especially good for:

  • Luta Town to Sand Hill Graveyard - Iron and Copper Ore
  • Cactus Farm to Kukulkan Airport - Sand and Scrap
  • Kukulkan Airport to Artificial Oasis - Sand and Scrap, Events
  • Kukulkan Airport to Sandworm Burrow - get ship #2
  • Luta Town to Sand Hill Graveyard - get ship #3
  • Sandhill Graveyard to Shipwright's Refuge - get ship #4 (costs 40 Batteries)


You'll want to upgrade your ship all the way to the fourth one, so only upgrade rooms the minimum amount required and accumulate as much money as you can (from doing quests) early on, and start making batteries as soon as you can. Between the ship upgrade, building Tanks for your Plants, and the final quest, you'll need quite a lot of Batteries.

Don't spend any money on any rumors except for the New Location rumors. For building new rooms, simply acquire the resources you need to build it, and it will unlock in your Build menu. If needed, you can look up what resources are required in any previous save game where you have unlocked them, or in another guide/wiki. For quick reference, the most important rooms to unlock and unlock early, and their requirements are:

  • Factory - 2 Robotic Arm, 16 Sheet Iron
  • Lab - 4 Flask, 4 Beaker, 4 Iron Pipe, 8 Sheet Iron
  • Power Plant - 1 Motor, 8 Wire, 8 Sheet Iron
  • Farm - 20 Material Sand, 10 Synthesized Water, 5 Rubber Hose, 1 Pump
  • Plant - 4 Tank, 1 Pump, 8 Iron Pipe, 24 Steel
  • Robolab - 1 Robotic Arm, 1 Burner, 8 Steel
  • Computer - 2 CRT TV, 16 Circuit, 32 Wire, 16 Steel


There are lots of different configurations of ships that will get you safely across the desert, but I really like trying to make my ships self-sufficient (except for buying Water and Cheese). My final ship when I achieved Love and Peace was:

  • 24 mice (6 Sleeping Quarters)
  • 2 Kitchens
  • 2-3 Farms
  • 2 Plants
  • 2 Factories (down to 1 at the end)
  • 2 Furnaces (down to 1 at the end)
  • 2 Labs
  • 6 Engine Rooms
  • 1 each of Lab, Workbench, Computer, Robolab, Power Plant, Bridge, Infirmary
  • 1 vertical chain of ladders in the middle
  • 8 Cargo Rooms near the ladders
  • (at the very end) 1 extra Kitchen, Sewing Room, and Farm for processing larva so I could consolidate sleeping quarters (not necessary)

The Scavenger's Guide to the Galaxy - Item Guide

This is a list of all items in the game, in the order shown in the Item Guide, so this can be used to figure out what you're missing.

For items that say where they're dropped, that information is directly from the guide, and seems to indicate what range of routes (respective to the normal progression of the game) where they can be found.

  1. Lo-Fi Scrap
    • Dropped throughout the desert
    • Crafted: Workbench
  2. Hi-Fi Scrap
    • Dropped throughout the desert
  3. Fuel Ore
    • Drops from Emerson Crater
    • Crafted: Farm, Plant
  4. Rare Ore
    • Dropped from Settled Seas Plant to Luta Town
    • Crafted: Plant
  5. Iron Ore
    • Dropped from Settled Seas Plant to Luta Town
    • Crafted: Plant
  6. Copper Ore
    • Dropped from Settled Seas Plant to Luta Town
    • Crafted: Plant
  7. Crystal Ore
    • Dropped from Garuda Spaceport to Ruinous Refuge
    • Crafted: Plant
  8. Material Sand
    • Drops from Cactus Farm
    • Crafted: Plant
  9. Glass
    • Craft: Furnace
  10. Rare Metal
    • Craft: Furnace
  11. Gear
    • Craft: Workbench, Factory
  12. Bolt
    • Craft: Workbench, Factory
  13. Wire
    • Craft: Workbench, Factory
  14. Piano Wire
    • Craft: Workbench, Factory
  15. Mainspring
    • Craft: Workbench, Factory
  16. Coil
    • Craft: Workbench, Factory
  17. Sheet Iron
    • Craft: Workbench, Furnace
  18. Steel
    • Craft: Furnace
  19. Silicon
    • Craft: Factory
  20. Engine
    • Craft: Workbench, Factory
  21. Motor
    • Craft: Workbench, Factory
  22. Circuit
    • Craft: Robolab
  23. Robotic Arm
    • Craft: Workbench, Factory
  24. Tank
    • Craft: Factory
  25. Iron Pipe
    • Craft: Workbench, Factory
  26. Plastic
    • Craft: Plant
  27. Crude Oil
    • Bought
    • Craft: Plant
  28. Battery
    • Craft: Power Plant
  29. Beaker
    • Craft: Furnace
  30. Chemical Oil
    • Craft: Lab
  31. Flask
    • Craft: Furnace
  32. Acid
    • Craft: Lab
  33. Alkaline
    • Craft: Lab
  34. Alcohol
    • Craft: Lab
  35. Gearbox
    • Craft: Workbench
  36. Cylinder
    • Craft: Factory
  37. Magnet
    • Craft: Furnace
  38. Gold Ingot
    • No use, just sell for money
    • Craft: Furnace
  39. Silver Ingot
    • No use, just sell for money
    • Craft: Furnace
  40. Copper Ingot
    • Craft: Furnace
  41. Ceramic
    • Craft: Furnace
  42. Cactus Bread
    • Craft: Kitchen, Furnace
  43. Cactus Bits
    • Drops from Cactus Farm
    • Craft: Farm, Plant
  44. Cactus Flower
    • Drops from Cactus Farm
    • Craft: Farm, Plant
  45. Cactus Sugar
    • Bought
    • Craft: Lab
  46. Cactus Powder
    • Bought
    • Craft: Lab
  47. Cow Skull
    • Dropped throughout the desert
    • Craft: Farm, Plant
  48. Synthesized Milk
    • Craft: Kitchen, Lab
  49. Synthesized Cheese
    • Bought
    • Craft: Kitchen, Lab
  50. Natural Milk
    • Only use is crafting Natural Cheese
    • Found in El Dorado
    • Drops from late-game enemies (White Devil?)
  51. Natural Cheese
    • No use, just sell for money (lots of money)
    • Craft: Kitchen, Lab, Plant
  52. Meat
    • Drops from some later enemies
    • Craft: Kitchen, Farm
  53. Synthesized Water
    • Bought
    • Craft: Plant
  54. Salt
    • Bought at Kumel Tribe Camp and Sandrunner Camp
    • Only use is completing various quests that each require 20-100 Salt
  55. Cooking Pot
    • Craft: Workbench
  56. Burner
    • Craft: Workbench
  57. Large Plate
    • Craft: Furnace
  58. Turret Rounds
    • Bought
    • Many weapon ammo types drop from enemies (Tail Rider, Cat Bandit, etc)
    • Craft: Gunsmith
  59. AP Rounds
    • Craft: Gunsmith
  60. Iridium Rounds
    • Craft: Gunsmith
  61. Magnum Rounds
    • Craft: Gunsmith
  62. Cannon Shells
    • Bought?
    • Craft: Gunsmith
  63. Grenade Rounds
    • Craft: Gunsmith
  64. Missile
    • Craft: Gunsmith
  65. Emperor Bomba
    • Craft: Gunsmith
  66. Turret
    • Craft: Gunsmith
  67. Cannon
    • Craft: Gunsmith
  68. Golden Pocketwatch
    • Start with this, hang on to it until you cross the desert once for the achievement, then sell it. Or keep it, if you're sentimental.
  69. Spark Plug
    • Bought
    • Craft: Workbench
  70. Scrap Robot
    • Drops from Ruinous Refuge
  71. Positron Brain
    • Craft: Robolab
  72. CRT TV
    • Craft: Factory
  73. Speaker
    • Craft: Factory
  74. Pump
    • Craft: Factory
  75. Scrap Vehicle
    • Drops from Ruinous Refuge
  76. Ray Gun
    • Craft: Factory
  77. Laser Crystal
    • Craft: Lab
  78. Soap
    • Craft: Lab
  79. Dewormer
    • Craft: Lab
  80. Antibiotics
    • Craft: Lab
  81. Tattered Rag
    • Drops from Kumel Tribe Camp
    • You will need a lot of these (256 total) for the Cheese Long and Prosper achievement
    • Craft: Sewing Room
  82. Terminal
    • Craft: Robolab
  83. Field Generator
    • Craft: Robolab
  84. Record Player
    • Craft: Factory
  85. Piano
    • Bought
    • Craft: Workbench
  86. Dry Wood
    • Drops form Southern Quarry
    • Craft: Plant
  87. Timber
    • Craft: Workbench
  88. Insect Spawn
    • Drops from bug-like enemies
    • Craft: Farm
  89. Larva
    • Craft: Kitchen
  90. Cactus Wine
    • Craft: Kitchen, Lab
  91. Bed
    • Craft: Workbench
  92. Pillow
    • Craft: Sewing Room
  93. Chair
    • Craft: Workbench
  94. Repair Kit
    • Craft: Workbench
  95. Bandage
    • Craft: Lab
  96. Brick
    • Craft: Workbench, Furnace
  97. Shrinker
    • Craft: Robolab
  98. Rubber Hose
    • Craft: Workbench
  99. Seed of Hope
    • Acquirable in desert events
    • Craft: Farm
  100. ROM Cart
    • Craft: Computer
  101. Vacuum Tube
    • Craft: Workbench, Robolab, Factory
  102. Transistor
    • Craft: Robolab
  103. Capacitor
    • Craft: Robolab
  104. Valve
    • Craft: Workbench
  105. Gunpowder
    • Craft: Lab
  106. Cotton
    • Craft: Sewing Room
  107. Fluorescent Paint
    • Craft: Lab
  108. Paper
    • Craft: Plant
  109. Bug Juice
    • Craft: Lab
  110. Oven
    • Bought
    • Craft: Workbench
  111. Sewing Machine
    • Bought
    • Craft: Workbench
  112. Tapestry
    • Craft: Sewing Room
  113. White Shirt
    • Craft: Sewing Room
  114. Clean Fabric
    • Craft: Sewing Room
  115. Energy Drink
    • Craft: Lab
  116. Satellite LAN
    • Craft: Robolab
  117. Coordinate Fragment
    • Craft: Computer
  118. Calorie Stick
    • Bought
    • Craft: Plant
  119. Canned Food
    • Craft: Factory
  120. Whale Oil
    • Only use is to turn into Crude Oil
    • Drops from Sand Whale enemy
  121. Hide
    • Drops from some enemies
    • Only use is to turn into Tattered Rag
  122. Shark Fin
    • Drops from Sand Jaws
    • Only use is to turn into Meat
  123. Sandfruit
    • Claims it does not drop on any roads, so maybe drops from an enemy
    • Only use is to turn into Sandfruit Wine
  124. Sanfruit Wine
    • Only use is to sell for money
    • Craft: Lab
  125. Helper Robot
    • Acquirable in desert event
    • Only need 1, then sell the rest for money
  126. AC Unit
    • Craft: Factory

The Worst Toilet in the Wasteland... - Get all items form one dung

This appears to just be pure random luck. Whenever you see some Desert Dweller Dung, keep on pushing through!

Finding the Desert Dweller Dung in the first place seems pretty rare, the times I recorded finding one was on Garuda Spaceport to New Roswell and on Old North to Emerson Crater. It feels there's about a 50% chance of getting each next item from the dung, which means you'll have to try quite a few times to get this. The good news is that which event you'll encounter gets chosen when you leave a town, but the results of that event are still random each time. So, when you encounter a Desert Dweller dung, and inevitably fail to get all 5 items, assuming you have the default "auto-save when leaving towns" on, immediately Return to Title, and reload your autosave. Now, save it in a real save slot to be safe, and save as close to the dung event as possible to save time. Then, just keep trying and reloading, and eventually you'll get all 5 items (took me about 30 minutes or so).

The items you'll get appear to always be a Helper Robot (good for money), Insect Spawn (good if you're playing a pacifist run), a Ray Gun (not bad), Canned Food (pretty useless), and a Shrinker (great, especially early game).

Carillon - Cross the desert with the Golden Pocketwatch

Just don't sell the Golden Pocketwatch until after you've reached El Dorado.

Credits

This guide was created by Jimb Esser of Dashing Strike Games[www.dashingstrike.com].



출처 - https://steamcommunity.com/sharedfiles/filedetails/?id=2183778035&insideModal=0

'마약의공간 > 공략' 카테고리의 다른 글

농구리그 이야기 공략(시설)  (0) 2022.05.08
OF MICE AND SAND -REVISED- 공략(번역)  (0) 2021.09.21
Homeworld Deserts of Kharak -3  (0) 2020.07.26
Homeworld Deserts of Kharak -2  (0) 2020.07.26
Homeworld Deserts of Kharak -1  (0) 2020.07.26